SCARE CITY = SCARCITY


My parents have come to visit me in Colombia so I only had an hour or so spare to do this,  but I still did it! 

The theme for HEART JAM (by Heartbeast, whose Gamemaker vids are grade-A learning material) is/was scarcity. Obviously, I made it into a terrible pun name. And the idea of scarcity is that it's some kind of resource that's limited or hard to find, so I got a little existential and decided that 'safety' would be that resource.

And for the poor souls in Scare City to find safety, they'd need to be harvested by Death. 

I had a bunch of extra ideas in mind, including: 

Death gets slower the more souls he saves, as they weigh on his own empty existence. He would then have to either release them in a set 'safe area' and then try and get the rest, or risk it and keep getting slower but rescue more souls.

Death can dash in short bursts.

If a demon hits Death, they steal all his souls!

But I'm knackered and it's my bedtime, so all those ideas can wait, or wither away in development hell. 

Ciao for now!

Get SCARE CITY

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